When things become complicated, you find yourself adjusting roads, turning shopping centers, rounding corners, crossing rivers and somehow, always keeping an eye on that first commuter you helped. New bridges, roads, roundabouts -all come together as the initial idea spreads out. Time pushes forward in the corner of the screen on Mini Motorways, a few weeks in game time and a few minutes in the real world-all the orange buildings you started with can suddenly be seen adjacent to purple buildings, to blue ones and others as the city begins to take shape and form itself. In the same simplistic form as something like Journey, Abzu or even the newly released Dreams on Playstation - Mini Motorways encourages creativity and offers a view of the lovely and often more difficult parts of it. More colors come, more pathways, sometimes decisions work, sometimes they need to be amended to fit the story as a whole. You start small, and as you brainstorm you see it grow in real time. It's a pity the actual game play didn't live up to that.The game begins simply and acts like the process of discovering an idea. The look of the game is a lot of fun if you're a transit buff like me. I will agree, at least, with those who have admired the graphics. If you've played it for 5 minutes, you've seen everything you're ever going to see. There is a sense of completion and achievement. If you fail a level, it's the same when you replay it so you can try a different strategy until you solve it. Personally, I like actual puzzle games: they progress. Even the "daily challenge" is just "lose as late as you can today!" All the "achievements" just consist of "lose later than point X". All the different cities play the same, except the "more advanced" ones give you fewer resources to start with so you lose sooner. Sometimes you lose sooner and sometimes you lose later. Then you play again and do the same thing. There's nothing to "solve", all that happens is the number of stations grows at random and without limit until you can't handle them all, and then you lose. I bought this game because a lot of the reviews describe this as a puzzle solving game. For the puzzle gamer it has depth and presents a gameplay mechanic unlike any other I’ve seen. It’s surreal.įor a casual gamer mini metro is unique in concept and fun. Friends watching me play have asked whether air was seeing some kind of real time map of their city. Even better is how the UI is expertly crafted to resemble a real metro map, full of colorful lines and simplified shapes. The rails must take into account water, and the water layouts correspond to real world cities - from Hong Kong to San Francisco to London and the developer’s home of Auckland (which apparently has no real metro) the theming is top notch. The process of organizing and rerouting your lines would be relentlessly addictive, but the polish of this app pushes it into a masterpiece. If too many passengers are waiting, your stations overcrowd, ending the game. You drag metro lines between different types of stations, in order to allow passengers to move between them. The concept of mini metro is so simple that anyone can understand it in less time that it’ll take your next train to arrive. "Mini Metro: fun game simulates planning and running public transit system." - Cory Doctorow, Boing Boing "Take my word for it that a game about mass-transit system design can be a tense, white-knuckle thriller." - Owen Faraday, Pocket Tactics "If you love the city-planning aspect of Sim City but can't handle the pressure of playing god, then you may have just found your new favorite time-waster." - Ashley Feinberg, Gizmodo Responsive soundtrack created by your metro system, engineered by Disasterpeace.Compete against the world every day in the Daily Challenge.Build your metro exactly how you want to with the Creative mode.Normal mode for quick scored games, Endless to relax, or Extreme for the ultimate challenge.A variety of upgrades so you can tailor your network.Over two dozen of real-world cities to test your planning skills.
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